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Activision has released the first official iPhone game in the franchise in the shape of Call of Duty: World at War: Zombies. This is the same zombie experience found in the console version of World at War, The iPhone shooter offers three control schemes and multiplayer via Wi-Fi or Bluetooth, so you can either set up a local match or play with folks across the planet. You cannot play online over the network, though.

Like many recent first person games on the iPhone, Zombies supports a variety of different control schemes including both ”virtual” on-screen analog sticks, and a tilt-based scheme.


Right now, World at War: Zombie on iPhone is just a single map, called “Nacht der Untoten” (Night of the Undead). Call of Duty: World at War: Zombies uses leader boards to track the best scores and achievements chart your own personal progress. Activision is already promising to support Call of Duty: World at War: Zombies with downloadable content in the future. Activision set the entry price at $9.99.

Reference:
http://cut.io/kpO2

2 comments

Lair360 said... @ November 17, 2009 10:33 PM

Now that is pretty weird! Especialy on an iPhone!

r4i said... @ November 23, 2009 11:47 AM

It does everything you could possibly want it too. Apps are amazing, it looks great and no matter how hard other phones try there still not an iphone!

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